Princess Kaguya: Legend of the Moon Warrior: Review

When talking about exemplary beat ’em ups, we usually have to nod towards hoary antiquity: Double Dragon, Guardian Heroes, Battletoads, Comix Zone… In recent years, those who like to “beat them all up” have had little reason to be proud – they only remember right off the bat Ragnarok Battle Offline, Scott Pilgrim vs. the World: The Game Yes Castle Crashers, in which there is complete order with the animation and combat system, and the role-playing elements do not interfere with the matter. Meanwhile, the indie scene produces similar games quite often: in words these are the new kings of the genre, in reality they are mediocre zeros. Here are the creators Princess Kaguya: Legend of the Moon Warrior promise us an epic journey, furnished with Japanese scenery and equipped with a bunch of references to national folklore.

The plot is presented in the form of static pictures with captions. No wonder, this is an indie fight (see. Karate Master 2 Knock Down Blow, Kings of Kung Fu: Masters of the Art).

Manuscript wheezing

The plot of Princess Kaguya to match Phantom Breaker: Battle Grounds, that is, banal and with the kidnapping of the heroine’s sister. But the inspiration and backstory are different – an evil god named Omagadoki brought down a plague and shameless spirit minions on the peasants. Salvation fell from the Moon – a certain celestial maiden quickly restored order, and sealed the god in a manuscript. Subsequently, the scroll was guarded by the descendants of the alien – and so it ended up in the hands of the twin princesses Kaguya and Sakuya from the Heian era.

Kaguya is a seductive but not particularly bright girl. Kaguya’s favorite toy is a kendama; she spends days ironing her brother rabbits. Sakuya, on the other hand, is reserved and fearful. It is not surprising that one day Omagadoki confuses her with small talk and… pulls her into the manuscript. Kaguya, without thinking twice, rushes to help out her little sister.

Fighting lady and her https://high-flyer-casino.co.uk/login/ kendama

Actually, the entire action of the game takes place on enchanted paths inside the scroll, which Kaguya litters with corpses as best she can. The character models are 3D, the background is 2D, and to boot, there’s a classic side view. There is a problem with the scenery – mostly like in the old parts Gauntlet, you have to admire the waves of “meat”. The roles of opponents are played by supernatural creatures: flaming wheels, one-legged scrolls, cats wrapped in a sheet and others.

Unlike Guardian Heroes, here you can move freely around the screen. But the matter is not without limitations: the arsenal has only two types of weapons – a kendama and a bow, and the arrows are not endless – the supply in the quiver is controlled by a special scale. The heroine also has jump, kick and block at her disposal. If the latter is used too often, it “breaks”, forcing even the most careful player to rush into the inferno over and over again.

In addition to the “normals”, programmed combos are available, but it is not necessary to learn them – almost all are performed using the notorious “buttonmash”. Looking at the upper left corner of the screen, you will find another one under the health bar – Soul Gauge. It allows you to carry out two special missions – one for each type of weapon. Yuzuki Usagi’s technique looks especially comical – a formation of rabbits with bows materializes out of thin air and begins firing volleys at the enemy… Well, a fully filled Soul Gauge initiates berserk mode – movement speed, damage from blows and attack radius increase sharply.

Nya style carnage

However, you are unlikely to have to activate “specials” and “super”, since there are not enough varieties of enemies (finding an approach to each is easy) and they are not at all brilliant. Every time Kaguya arranges a natural massacre at the level, even the “bosses” (except for the “cheating” final) are taken out with half a kick.

Bonuses from opponents, by the way, do not pour in, and rare “consumables” are focused mainly on replenishing health. As a result, there is not even a primitive “leveling up” and expansion of the list of techniques. So it turns out that there are only two incentives for replaying – to knock out an “achievement” from the category “liquidated 100 such and such youkai” and to complete the stage with the maximum number of points. Of course, one could look into the game, for example, for the sake of “secrets”, but the authors decided to give up on them.

The situation is further aggravated by the visual design Princess Kaguya. The main character is cute in an anime way, but… all four levels copy each other, and the animation cannot be called smooth. Ragnarok Battle Offline, released ten years ago, looks against the backdrop of creation Zoo Corporation a real masterpiece.

Looking for original “bosses”? Behind them – in Ragnarok Battle Offline. Princess Kaguya has a big problem with this.

Despite the "Made in Japan" label, Princess Kaguya doesn’t live up to expectations. Before us is an incredibly short scuffle that doesn’t even try to evoke a feeling of carefree fun from taking out hordes of enemies. All he rewards for completing the story campaign is an additional mode where we temporarily beat the unfortunate rabbits. Well, we just have to wait for it to leave Steam Early Access Onikira: Demon Killer — another beat ’em up about feudal Japan and demons, but with an interactive environment, puzzles and a more solid set of weapons and levels.

Pros: simple, effective and even sometimes original combat system; references to Japanese folklore.
Cons: minimum modes; only one playable character; unoriginal “bosses”; no multiplayer; modest selection of consumables.

Leave a Reply

Your email address will not be published. Required fields are marked *